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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Sun Sep 12, 2010 8:50 pm 
Marquis
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Joined: Sun Oct 04, 2009 1:27 pm
Posts: 1754
its just -30% prbability...
and also it can be reflected :>

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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Sun Sep 12, 2010 9:28 pm 
Duke
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Who cares if it can be reflected? SK is imba enough to take it up :D

Imo SK>all tanks except TK

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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Sun Sep 26, 2010 12:43 am 
Elder

Joined: Tue Jul 13, 2010 4:20 am
Posts: 109
Location: Riga
kisi wrote:
Who cares if it can be reflected? SK is imba enough to take it up :D

Imo SK>all tanks except TK


i love sk too. But men better stop dreaming.

Pala is just too imba.

Sk beats pala :

1. @ oly (turn sos-kick some ass-kite = most dmg win gf)
2. Newbie pala or with low equp/lvl
3. Lol server
4. @ fashion show


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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Tue Sep 28, 2010 2:12 pm 
Duke
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Location: Ararat
Maybe on your lol servers SK's kill only elpys.
Pala is overrated vs other tanks.
SK has better de-buffs and has better skills.
360 degrees shield pdef,More attack speed,crit rate and more str.
Dream more? Huh l2p with SK then talk.

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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Tue Sep 28, 2010 2:23 pm 
Marquis
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Joined: Sun Oct 04, 2009 1:27 pm
Posts: 1754
Sh00rty wrote:
kisi wrote:
Who cares if it can be reflected? SK is imba enough to take it up :D

Imo SK>all tanks except TK


i love sk too. But men better stop dreaming.

Pala is just too imba.

Sk beats pala :

1. @ oly (turn sos-kick some ass-kite = most dmg win gf)
2. Newbie pala or with low equp/lvl
3. Lol server
4. @ fashion show


Right,\except just one thing, if pala starts fight with AI hes gonna deal shitloadz of damage also, and he will with ease activate FI, so... ur doomed anyway.

But you lovers can continue your dreaming...

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NightMar3 wrote:
<3 clueless ppl.Check again smartass.Str does not pattk.



Icarus wrote:
GoD = gay.
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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Tue Sep 28, 2010 2:35 pm 
Duke
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Location: Ararat
SK>all.

/eod

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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Tue Sep 28, 2010 4:17 pm 
Forum Troll
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Joined: Sun Mar 02, 2008 4:40 pm
Posts: 12869
7r0yan wrote:
Sh00rty wrote:
kisi wrote:
Who cares if it can be reflected? SK is imba enough to take it up :D

Imo SK>all tanks except TK


i love sk too. But men better stop dreaming.

Pala is just too imba.

Sk beats pala :

1. @ oly (turn sos-kick some ass-kite = most dmg win gf)
2. Newbie pala or with low equp/lvl
3. Lol server
4. @ fashion show


Right,\except just one thing, if pala starts fight with AI hes gonna deal shitloadz of damage also, and he will with ease activate FI, so... ur doomed anyway.

But you lovers can continue your dreaming...

live in ur perfect world where everything is so flat and easy :D


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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Wed Sep 29, 2010 11:52 am 
Viscount
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Joined: Thu May 07, 2009 9:52 am
Posts: 336
Location: BG
SK > pala at oly 4 sure ... At least in my case +28 lightning strike ftw :P


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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Mon Oct 25, 2010 1:57 am 
Vassal

Joined: Thu Oct 16, 2008 7:46 pm
Posts: 24
kisi wrote:
7r0yan wrote:
take a look now at sacrifice power at +15 and tell that sk>pala :>>>


Take a look at tod+15/hex or pb +15/judgement+15 more /lightning strike+15 or more/sting+15 or more

No chances for pala vs sk.

You can't and wont change my mind.
In theories you might try to prove smth but in practic sk>pala/DA
Only TK has a chance to kill a SK or to fight for eternety xD

TK>Sk always


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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Mon Oct 25, 2010 8:46 am 
Viscount
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Joined: Thu May 07, 2009 9:52 am
Posts: 336
Location: BG
not in olympiad


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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Tue Oct 26, 2010 11:14 pm 
Duke
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Actually Imo TK has kinda higher chances to survive at oly fight than any other tank. Even sk.

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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Sat Nov 27, 2010 7:44 pm 
Elder
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Joined: Thu Dec 06, 2007 1:31 pm
Posts: 116
Location: Romania
7r0yan you know Sting lands on normal servers, but on all lolprivate nothing works. You know why? Because it's not the real thing, it's just some lame ass copy of the original game. And about PK i think it's pretty overrated also, but he is an Defensive type Tank while the ST is an Offensive type. I belive his real problem is that when he has AI nothing can heal him except Balance Life, so you are Tank that must Hate/Aggro people in a mass pvp and at 30% Life you pop-up that AI so you can be a real "DD and rape everyone" but that healer in your party won't be able to save your ass...and Flame Icon is the same, personally i would never want that on my head because for that amount of time nothing can heal your asses, ofc except Balance Life or Touch of Life. Now the real downside of the ST was always his CON...on retail CON is a very important Stat because it gives you HP/CP and you will laugh now Weight Limit, this is why 99.9% of the people on retail wear Majestic so they can carry CP Pots. C3 was the chronicle where all this started and when people figured out that who has the more CP Pots mostly win their battles. In time things have changed and yes a lot of factors came up but CP Pots and QHP Pots > all. For example why would you play a GS? Big damage and everything? Yes but he has a lame HP/CP and he can't carry Pots so when he will PvP a Saggi well he will lose because Nostrom Power.


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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Wed Jul 27, 2011 11:03 am 
Marquis
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Joined: Sun Sep 19, 2010 9:58 am
Posts: 1881
Sasha_ wrote:
7r0yan you know Sting lands on normal servers, but on all lolprivate nothing works. You know why? Because it's not the real thing, it's just some lame ass copy of the original game. And about PK i think it's pretty overrated also, but he is an Defensive type Tank while the ST is an Offensive type. I belive his real problem is that when he has AI nothing can heal him except Balance Life, so you are Tank that must Hate/Aggro people in a mass pvp and at 30% Life you pop-up that AI so you can be a real "DD and rape everyone" but that healer in your party won't be able to save your ass...and Flame Icon is the same, personally i would never want that on my head because for that amount of time nothing can heal your asses, ofc except Balance Life or Touch of Life. Now the real downside of the ST was always his CON...on retail CON is a very important Stat because it gives you HP/CP and you will laugh now Weight Limit, this is why 99.9% of the people on retail wear Majestic so they can carry CP Pots. C3 was the chronicle where all this started and when people figured out that who has the more CP Pots mostly win their battles. In time things have changed and yes a lot of factors came up but CP Pots and QHP Pots > all. For example why would you play a GS? Big damage and everything? Yes but he has a lame HP/CP and he can't carry Pots so when he will PvP a Saggi well he will lose because Nostrom Power.

uRetard....

P.S. sry for reviving this topic , but guys cmooon sk > paladin in oly? :D :D :D:

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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Tue Dec 13, 2011 10:05 am 
Vagabond

Joined: Tue Dec 13, 2011 9:58 am
Posts: 3
Can some1 tell me what this "level bonus and its relationships" means?i have no fckin idea


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 Post subject: Re: Skill enchanting NPCs,Enchant rates and level relation
PostPosted: Tue Dec 13, 2011 12:45 pm 
Knight
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Joined: Wed Jan 26, 2011 5:39 pm
Posts: 86
I think it's an extra bonus or loss of land rate (or other stuff) for the level difference between your skill used and the target's level.

A level 74 skill (+0 pre 76 skill or blue line on graph) used on a level 74 target would make no difference but when the target's level gets higher, your skill will suffer some loss in effectiveness like lower land rates and stuff.

If your skill level is higher than the target's level, you'll get a bonus instead.

Not every skill has this bonus/loss either and some are effected more than others.

(this is what I think it means, if someone can tell if I'm right or not, I'd appreciate it)


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