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 Post subject: Re: L2-Country Changelogs
PostPosted: Sun Jun 10, 2012 2:30 pm 
Elder
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Joined: Thu Mar 29, 2012 12:58 pm
Posts: 129
2012.06.10
  • Improved lazy cwh initialization on ch auction.
  • Improved random spawn point generation on respawn.
  • Added auction bid/buy/sell loggers.
  • Fixed an issue when reflect damage effect would trigger npc attacked state.
  • Reworked randomWalkiDesire and EffectDesire code. (it will prevent mobs from stucking near the walls and they will walk only inside their territory)
  • Added missing Ai logic that would handle aggression decrease when npc is out of its territory.
  • Improved npc return to its spawn point when they're too far from it.
  • Fixed ossian html issues.
  • Fixed weapon grade penalties.
  • Fixed vampiric cubic skill efffect.
  • Fixed an issue when after a while beast farm mobs would stop dropping anything.
  • Fixed a rare issue when pet info packets would corrupt due to some circumstances.

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 Post subject: Re: L2-Country Changelogs
PostPosted: Thu Jun 14, 2012 10:57 pm 
Elder
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Joined: Thu Mar 29, 2012 12:58 pm
Posts: 129
2012.06.14

  • Forbidden to steal (steal divinity effect) some transformations and some other effects.
  • Added despawn timer for "Treasure Seeker Gumiel" npc.
  • Fixed issues with Lost and Found quest.
  • Added missing TW feature: "When the territory catapult is destroyed, all the castle defense NPCs and all defense functions of this castle disappear, and all its castle gates open."
  • Fixed an issue when npc would try to move to cast raid curse even if npc should not move at all.
  • Npe checks
  • Fixed an issue when skills with level modifier ignore flag would resist a lot.
  • Fixed an issue when p_ignore_skill effect would not stop buffs/debuffs.( This will fix freya Frozen Core item)
  • fixed an issue when debuffs with basic property stat modifier would increase debuff chances too much.
  • Fixed pet/summon attack delay issues on faster servers.
  • Added new Freya decompiled Ai.
  • Minor optimizations for skill effect scheduler.
  • Fixed character UI storing.
  • Fixed an issue when dieing under fake death effect would prevent "to town" window from appearing.
  • Fixed an issue when mana burn would still succeed on petrified or invul target.
  • Fixed dmg trait modifier calculations for fatal blow type skill effects.
  • Added missing physical skill dmg buff modifier for fatal blow skills.
  • Npe fixes.

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 Post subject: Re: L2-Country Changelogs
PostPosted: Sat Jun 23, 2012 8:28 pm 
Elder
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Joined: Thu Mar 29, 2012 12:58 pm
Posts: 129
2012.06.22

  • Fixed an issue when npcs killed by summons would fail to change quest states for their owners.
  • Changed how manor system is rated. ( from now on only drop amount is rated)
  • fixed a rare issue when weight penalty would corrupt movement speed.
  • Added test fixes for olympiad opponent hp bar corruption issue.
  • Fixed an issue when 3v3 olympiad would ignore party attacking rules.
  • Added new decompiled ai for wizard debuff casters.
  • Fixed an issue when reflect dmg or DoT skills would activate damaged triggers.
  • Added EventMatch support.( party vs party event manager for Gms)
  • Fixed an issue when some npc would not see near players when needed.( Freya related quests )
  • Fixed lvl depend for hero and simmilar skills.( Skills without magic level)
  • Added hero show matches support.
  • Added geo path checks for party buffs.
  • Npe fixes.

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 Post subject: Re: L2-Country Changelogs
PostPosted: Sat Jan 05, 2013 12:40 am 
Elder
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Joined: Thu Mar 29, 2012 12:58 pm
Posts: 129
2013.01.05

Datapack:
  • Added an option to buy HB points for adena.
  • Improved how Hellbound handles its level.( When it should go down or up)
  • Added new newbie buffs for easier start.
  • Updated starting player items.
  • Secured GM buffs from stealing.
  • Added 30-day Horse for new players.
  • Modified global event drop chances a bit.

Core:
  • Minor optimizations for arena manager and treasure hunt event.
  • Fixed recent adena bug.
  • Fixed an issue when talisman reuse delay resets itself too soon when talisman has equip delay.
  • Fixed an issue when clan buffs could be placed on Olympiad participants under some circumstances.
  • Added additional rates for newbie players.
  • Added basic possibility to resist buff stealing ( not final change)
  • Added free autoloot for beginners.
  • Modified vitality consumption for beginners.
  • Added free nick change for characters with nick prefix [x8] or [x12].
  •  Fixed various exploits related to transformations.

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 Post subject: Re: L2-Country Changelogs
PostPosted: Sun Mar 17, 2013 2:12 pm 
Elder
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Joined: Thu Mar 29, 2012 12:58 pm
Posts: 129
2013.02.01 - 2013.03.17

  • Fixed an issue when specific transformation could not be attacked.
  • Fixed an issue when some buff potions/scrolls cannot be overridden by combo buffs.
  • Added support Lovers Jubilee event.
  • Fixed an issue when zone engine would fail to resolve Z coordinates correctly when loading from retail scripts. ( Goddard CS zone fix)
  • Added additional sounds like Double Kill, Dominating, Holy shit and etc.
  • Fixed npc respawn timer issues when its random time is longer than static resp. delay.
  • Minor Desire engine fixes. (NPC AI)
  • Added custom feature: when augmenting, augment removal panel will appear too.

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