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 Post subject: Changelog
PostPosted: Wed Apr 28, 2010 7:59 pm 
Heir

Joined: Wed Apr 07, 2010 8:19 am
Posts: 57
- Hellbound level system. Together will launch Crystal Caverns, Isle of Prayer. Mostly missing things to complete are Instances of Naia that will allow entrace to Steel Citadel.
- Updated database to support latest client update from NCSoft (our latest patch is already uploaded)
- removed equipdelay from augmentations as no longer exist at GE
- fix reuse of Flame Hawk, Arrow Rain, Demolition Impact, Vampiric Mist, Lord of Vampire, Seal of Limit, Counter Critical
- Maximum Focus Force, Maximum Focus Sonic consume fix
- Onslaught of Pa'agrio should do fire attack
- Added GC part 2 quest
- Replaced from augmentation mapping Mystery skills with valid skills
- Sting skill no longer reduces speed
- Soul Strike mp consume fix
- Frost Armor, Servitor Barrier retail fix
- Fix Inspector buffs to be entire party from single party member
- Fix Turn Stone
- Fix Block Shield, Block Defense skills
- Fixed invincible buff to be removed when casting potions
- Weapon Blockade fix
- Added support for critical heal
- Added support for skills damage+stun to ignore player evasion and damage land 100%
- Fixed territory condition for clan lvl11
- Added TW skills to castle owners
- Fixed problem with publishing items (using shift)
- Fixed geodata issue at Bayou Fortress
- Fixed 4 Sepulchers zone
- Fix Assimilation display issue
- Fix some issues with corpse skills (some rework on ressurect skills)
- Added missing support for corpse mob to be only available for half time (affected skills that use DRAIN or SUMMON pets from corpses, etc).. Remember that so no posts why my skills are not working.
- Siege dates will be moved on Sundays due to TW activation on Saturdays.
- Reworked some chat code and added battlefield chat (TW) support
- Fixed some more wolf skills
- Fixed for evade physical skills (alike Dodge, etc.) to evade also long range physical skills
- Fixed several talismans
- Fixed buffalo, yeti transformations


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 Post subject: Re: Changelog
PostPosted: Fri May 07, 2010 5:27 pm 
Heir

Joined: Wed Apr 07, 2010 8:19 am
Posts: 57
- Fixed issue with HB leveling from level 7 to level 8
- Added ingame command for players to see current HB level
- Fixed several stats of HB mob stats
- Probably finalized stats Frintezza and other mobs taking part in the raid.
- Fixed Antharas minions stats.. Dragon Bomber stats dramatic decrease.. Behemoth Dragon increased hp and some stats
- Added some support to boss zones in order to finalize launch of Frintezza raid
- Created some new code to quickly finish new raids code that will require special cameras, etc.
- Siege dates/Territory war are not depending on 7signs status (not official but allowing it messes our current date system)
- All castles sieges dates are moved to Sunday
- Support for showing formulas land rate to player using ingame commands
- Several olympiad packet fixes for players and observers.
- Activation fix for Protection Power buff
- Fix Arrest/Shackle wrong chance values when enchanted
- Foundation Dynasty Stockings fix (probably not official values)
- Force of Destruction reuse fix
- Fixed issue with HB level not correctly applied on server boot
- Handy Block Checker game at Fantasy Isle (currently disabled)
- Quests required for frintezza raid are: Last Imperial Prince and Journey to a Settlement. Item required to enter raid is Frintezza's Magic Force Field Removal Scroll (description it's said here as to prepare.. code is not live yet)
- Several fixes for TW but lots are still needed.
- Finalized fix for not attacking same siege side members (castle siege, fort siege, tw) with any type of attack.
- Natives at HB level 9 can accept badges and increase trust points (currently for 5 badges= 50x4 points).-
- Refixed Dark Water Dragon AI
- Fixed 2 quest crashing: Necromancers Request and Ice Merchant's Dream
- Fixed Shadai missing shop links.
- Fixed some HB items that shouldn't be tradeable.
- Matras' Curiosity and Matras' Suspicious Request quests fixed (will be seen on live when finished creating the instances required for them)
- Mutated Kaneus quests for TW (Gludio, Dion, Oren, Heine, Schuttgart)
- Guardian Of Safety quest (not full)
- The Name of Evil - Part 1 quest


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 Post subject: Re: Changelog
PostPosted: Wed May 19, 2010 9:16 pm 
Heir

Joined: Wed Apr 07, 2010 8:19 am
Posts: 57
- Scarlet van Halisha raid is live. Respawn time is 2d +0..12hrs
- Shield of Faith support (maybe not retail like)
- Fix players movement in airship
- Fix support for level 15-16 soul crystals
- Fix crashing code on death during TW when someone was holding ward.
- Fixed issue with summon working for players carrying ward
- Possible fix for raid curse problem with bosses
- HB mobs.. inside market town/base tower.. cannot be lethaled.
- Corrected stats for some HB mobs
- Support for using different effect types on different skill levels
- If you use a buff and change the weapons, buff is not removed
- Focus Death/Chance/Power buffs are not anymore dependent on daggers to get bonus from effects
- Fixed Aggression effects (debuffs like Expose, etc) can be applied on mobs too
- Fixed some issues with observers
- Backstab has been allowed to attack from any direction
- New player commands: .side_on and .side_off will enable display for side attacks for blow type skills
- PartyMatching implemented
- Monument of Heroes implemented
- Arrows/Bolts will not give penalty anymore
- Fixed issue with several skill augmentations not working
- Mass Gloom, Mass surrender to Fire/Water/Wind are skills that are casted and affect the area around the summon.. not the summoner.
- Start mana consumption of the equipped shadow items only after player enter world, not immediately on load
- Clanhall sieges (1st draft).. Bandit Stronghold/Wild Beast Reserve/Fortress Of Resistance more complete (Competition for Bandit Stronghold added also).. Devastated Castle/Fortress of the Dead less complete.. all currently disabled till tested more.
- Added s80 rewards to A Powerful Primeval Creature quest
- Added 2 missing weapons to Giants Exploration 1 quest
- Fixed Matras Suspicious Request not working right
- Fixed Gather the Flames that had an issue with a npc
- Fixed belt/pouch wrong bonus
- Fixed cloak/sigil wear conditions
- Fixed Dynasty Heavy stats
- Fixed possible issue that Symbol skills were not working at instances
- Fixed Song of Purification
- Fixed Warp AI issue
- Recoded geodata pathfinding
- Fixed lvl83 scroll restrictions
- Added books to Scarlet van Halisha


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 Post subject: Re: Changelog
PostPosted: Mon May 31, 2010 9:22 pm 
Heir

Joined: Wed Apr 07, 2010 8:19 am
Posts: 57
- Recode seven sings
- Recode seven signs festival
- Recode all database queries
- Recode boats, airships
- Fix for offline chars so player data dont get roll backed in some situations
- Fix an issue with SD and Counter Attack buffs
- Fixed few paralyze skills to take into account target mdef for resistance
- s80 bigblunt attack speed fixes (Dynasty Stuff, Crusher)
- Warrior's healing potion support and change for Quick Healing Potion to also heal percent 30%.
- Soul crystal leveling update to support up to crystal level 16
- Seal of Disease fixed reuse from 20s->15s
- Song of Elemental/Dance of Alignment next dance cost mp consume fix
- Song of Silence is not a dance and doesn't consume extra mp
- Binding cubic paralysis skill fix.. 1st debuffs and after cause paralysis (alike anchor, etc)
- Fixed anchor secondary debuff (paralyze) that despite the 100% rate of it, sometimes it could be resisted. Also, fixed inability of Break Duress, Servitor Blessing to "clean" it.
- Base Tower area has been "locked" down (temp to link it with Infinitum)
- Fixed Symbol of Energy missing forces increase
- More retail like territory ward handling
- Updated teleports for Gatekeeper Wirphy and Gatekeeper Illiyana


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 Post subject: Re: Changelog
PostPosted: Mon Jun 07, 2010 7:02 pm 
Heir

Joined: Wed Apr 07, 2010 8:19 am
Posts: 57
- Activated Crystal Caverns Coral Garden instance
- Activated Crystal Caverns Steam Corridor instance
- Scarlet van Halisha pdef boosted up
- Frintezza songs no longer affect hidden/invincible players
- Fixed an issue with TW war when ward was spawned at peace area
- Condaminated crystals will be consumed only after raid's death. If no crystal in possession then no item will be given from the raid to that member.
- Tear mirror should not give raid points on death.
- Binding cubic skill fix
- Burst Shot enchants fix
- Betray skill fixed
- Enable handy block checker event on fantasy isle.
- Counter critical support.. any damage above 300 and chance 30% will trigger this buff.
- Fixed Hell Scream not landing properly on players.
- Fixed AoE affecting summoner pets
- Fixed SS usage support for summon/pets and adjusted their skills.
- Users under Hide can be damaged by AoE skills.
- Fear skills rate against players increased as it was recoded and operates are other debuffs.. no longer its rate is reduced against players (resists are mental shield, wisdom, courage, etc)
- Clan AirShips (1st draft.. not working)
- Possibly fixed Onslaught of Pa'agrio target issue.. skill affects only those in front
- Support for Bow ranged damage formula (reduced depending on range - not active)


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