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PostPosted: Wed Jul 09, 2008 9:19 am 
Marquis
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Icarus wrote:
GoDs3nD wrote:
yes rly wow is everywhere! and where is l2?ermm i dont see many msgs like"join l2! today!" or something like that.. fkin wow advertises are everywhere!

Wow is popular and is crap. Simple as that.
It's popular, coz you get to lvl70 only w/ quests w/ the top equip for ur lvls. There are a few classes (warlock/rogue/warrior/mage/and other). They have same skills on all races, which means perfect balance, but IMO this is boring, same skills, same stats etc.

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PostPosted: Wed Jul 09, 2008 1:52 pm 
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erm.. perfect balance?criting for 6k dmg is perfect balance?


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PostPosted: Wed Jul 09, 2008 2:45 pm 
Count

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i played wow a little, but i stopped because its very hard to find good private server (wow is so large and difficult, so many things can turn mad, or bad or so, so sh1tload of things doesnt work properly or doesnt work either), but i think, that big mistake in wow its graphics.......well, its nice every single damn stupidity is there (from stones to flowers to underwater things etc), but at a cost its just colorfull, making you think you are in living leporello (= books for children, mainly made from hard material, mainly there are stories like adventure of butterfly etc, dunno what is that book called in english), i mean, too childish. About pvp, i think its very difficult, but again, the damn thing is that no skill looks like a skill and its boring you obtain a fireball on lvl 1 and you use it on lvl 70 (only its stronger, thats all). Well, wow maybe WAS better then L2, but there is a difference now........L2 is going better and better, its slowly expanding and adding many new things, while wow is going to fall.......they are out of ideas, many new items there (in wow) looks just to damn silly, and incoming update will bring a deathknight, what is going to ruin whole game (which is shitted more and more with every update), because it would be something like hero in L2 - but its a class and every single n00b can get it after doing a Q on lvl 80.


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PostPosted: Wed Jul 09, 2008 3:32 pm 
Duke
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oh, and about easier lvling, I forgot smth...the vitality system, it will make u earn more exp when u have full vitality. But I dunno if its that worth, cos u need to rest to recharge vitality, means less time killing, means more time lost, maybe would be faster to just kill non-stop. The only good thing that may come out of this is using less soul/spiritshots per lvl, more saving in despite of faster lvling...dunno whats better

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PostPosted: Wed Jul 09, 2008 3:44 pm 
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i think this will be rly imba:( ffs i dont want to wait like in wow or rappelz to get some normal exp!!this is rly shitty!still we dont know nothing about the new system:) hope it wont ruin it:(\
maybe!:u gain exp as it was till t2 when u have 0 stamina but when u have stamina u get some % more exp
in rappelz u get some normal exp when u are at 100% stamina and when u r at 0 u get rly rly rly NOTHING:)


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PostPosted: Wed Jul 23, 2008 11:31 pm 
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The vitalize system has 3 stages, 300% exp, 250%exp and 200%exp and ofcourse 100% (the normal state). I played a bit at the PTS and that vitalize system is pretty much crap couse u lose it pretty fast for about 20mins (I dont rly know but it falled down to 200% from lvl 1-5 I didnt rly continue after that) it has a lot of bugs still, but I think it won't be worthy to wait for the vitalize system couse it recharges rly slow I think they made it like a bonus it wont rly affect the game :)


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PostPosted: Thu Jul 24, 2008 4:07 pm 
Duke
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New Servitor Buffs
New skills have been added to Feline Queen, Unicorn Seraphim, and Nightshade.


Feline Queen: Blessed Body, Blessed Soul, and Haste (mini PP)

Unicorn Seraphim: Acumen, Clarity, Empower, and Wild Magic (mini EE/PP/SE, definetly, ES is the best mage buffer LOL)

Nightshade: Death Whisper, Focus, and Guidance (mini SE, WTB VR)


THIS FREAKING RULEZZZZZ




Fame Rewards
Consumables and talismans of each type (including those for class use) that are needed on the battlefield can be purchased.

Fame rewards can be exchanged for a certain amount of clan fame.

Fame rewards can be exchanged to reduce your PK Count.

screw the sin eater!!!





Existing Quests

The first job change quest's start level has been changed from level 19 to level 18.

The rewards for the first and second job change quests have been modified.

For the second job change quests, the item drop rate has been increased and the collection amount has been decreased.

Master Toma's location has been fixed. He no longer moves to other areas.

The rewards for clan fame related quests have been increased.

The level needed to perform the quest "Merciless Punishment" has been changed from 12 to 10.

The reward amounts for one-time quests have been increased. (Some quest rewards are the same as before.)

The item drop rates for repetitive quests have been increased. (Some quest rewards are the same as before.)

The content of the quest dealing with the Garden of Beasts has been altered.

Tutorial quest - A character can advance more easily to the first job change through the Beginner's Guide.



ahahah they rly want to call new ppl! and FINNALY they /dryad rooted that madafaka Toma

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PostPosted: Sun Jul 27, 2008 9:56 am 
Duke
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razveck wrote:
[/b]

Master Toma's location has been fixed. He no longer moves to other areas.


imagine the dissapointment of some1 who had finished the spoilers's quests 1 day b4 the update.... :P

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PostPosted: Wed Aug 20, 2008 1:46 pm 
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WOOT we get pony's !!!!!!!! http://lineage2.plaync.co.kr/promotion/ ... t2/preview


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PostPosted: Sun Jan 04, 2009 8:27 pm 
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* Icarus Weapons changed into S82-grade.
* S84-grade for new armors.
* Element attribute on Weapons got raised to 300.
* Element attribute on Armor got raised to 600.
* Changes to Fortress and Castle Dungeons.
* Gracia got added west of Gludin. Player must be 75+ to enter. Can obtain S82/S84 armor and weapon parts here thru quests. There is also a 45 player Instance Zone incl raid boss.
* Air-Ships doing roundtrips to and from Gracia.
* Clans Lvl 5+ can have theyr own Air-Ship.
* New Transformation allowing you to fly. Can only be used on Gracia.
* Mage Crits in PVP have been reduced from 3x to 2.5x - only affects PVP, not PVE.
* Changes to grade penalties.
* New Items - Dual-Daggers: Dynasty Knife* Soul Speperator, Icarus Disperser*Soul Seperator, S84 Dagger*Naga Storm. Player must be Lvl81+ to learn the dual-dagger skill, to use these items. Can only be used by dagger classes.
* 2 different Cape types got introduced. Knight Capes can only be worn by clan members those rank is at least Knight. Knight Capes can be aquired from the Castle NPC Chamberlain. Holy Spirit Capes can be obtained thru defeating boss mobs (Lindivior?, Frintessa, Antaras, Valakas, Beleth).
* Adena limit has been increased from 2.1 billion to 99,900,000,000 (guess the dupe-exploiters are happy now).
* The quantity of required materials to craft Dynasty Items has been lowered.
* Drops will vanish after 10minutes, if they are not picked up. Items droped by Players are not affected by this.
* Icarus Weapons patk got increased.Patk/Matk of Dynasty-Duals has been adjusted to fit the new S82/S84 grades.


Olympiad

* 3-vs-3
Party must consist of 3 members.
Only the Partyleader can sign for olympiad.
3-vs-3 Matches are not class based.
There are no buffs from a NPC available, resurrection skills are disabled.
Normal olympiad rules apply for anything else.
* Reward Changes
Olympiad Points calculation got changed: -todo-
Nobless Gatepasses getting replaced by some special Olympiad Currency. Old Nobless Gatepasses can be exchanged to Olypmiad Currency.
New rewards can only be purchased using the Olympiad Currency:
- Spellbooks for the new lvl 83 Skills
- Quick Healing Potions
- special Shirt, Earring, Ring, Necklace
Olympiad Points are earned for defeating the opponent:
- non-classed related fight: 30 Olympiad Currency
- class based fight: 40 Olympiad Currency
- 3-vs-3 fight: 50 Olympiad Currency

Phoenix knight
• summon lesser phoenix (83)

Knight common
• Deflect magic (81) - increase mdef against harmful magic

Sword muse
• Song of purification (83) - clears debuffs, and increase resistance to debuffs of party members

Spectral Dancer
• Dance of berserker (83?) - decrease def, mdef, flee, increase atk, matk, atkspeed, casting speed, movement speed

Warriors
• Final secret (81) - increase skill power and normal damage during pvp

Grand Khavatari
• Maximum focus force (83) - maximum force charge

Duelist
• Maximum focus sonic (83) - maximum force charge

Daggers
• Hide (81) - literally hide
• Dual Dagger Mastery (81) - Increase atk when using dual daggers

Archers
• Seven Arrow (81) - Fire's 7 arrows maximum in a row
• Detection (74) - Detect hide characters

Nukers (including soul hound)
• Enlightment (81) - matk cast speed, magic cri rate increase drastically decrease mp cost

Healers /Buffers (Inc dominators)
• Enlightment heal power (81) - cast speed, magic cri rate increase mp cost decrease

Arcana lord
• Sprit the cat (83) - call the soul of the cat on your self

Spectral master
• Spirit the phantom (83) - call upon the demon

Elemental master
• Spirit the unicorn (83) - call upon the unicorn

Archmage/soul taker
• Star fall (81) - let’s just say meteor
• Meteor (81?)

Mystic Muse/Storm Screamer
• Starfall (81?) - drop stars from the sky

Healers
• Turn stone (81) - Petrify to prevent damage

Fortune seeker
• Lucky strike (83) AoE atk with spoil

DoomBringer
• Eye for eye (83) - Reflect melee and skill atks

Hierophant
• Counter Critical (83) - increase defence against critical atk, by chance increase crit damage

Dominator
• Onslaught of Paagrio (83) - Give damage to nearby targets and continuously reduce their hp

Doomcryer
• Greater Fury (83) - when using the burning chop skill, by chance increase atk speed

Knight class
• Shield Reflect Magic (60) - Reflect magic damage

Warlord
• Power Crush (40) - Attack a single target with a spear

Nukers
• Sigeul Mastery (76) - Increase mp regen rate and matk when equipping sigeul

Healers/dominator
• Sigeul Mastery (76) - Increase mp regen and healing power when equipping sigeul

Summoners
• Sigeul Mastery (76) - Increase mp regen and max mp when equipping sigeul

Buffers
• Sigeul Mastery (76) - Increase mp regen and max mp when equipping sigeul

Overlord/Doomcryer
• Burning Chop (40) - Give's damage and continuously reduce's hp

Bounty Hunter
• Collector's Experience (5 - Increase shield block rate and attack when using a blunt weapon

SE
• Stigma of Shilen (40) - Decrease resistance to melee attack of the target

Kamael
• Soul Rage (7 - Gather souls while attacking

Warcryer
• Chant of Movement (72) - wind walk + ageis

Overlord
• Combat of Paagrio (70) - Might + Shield
• Critical of Paagrio (74) – Focus + Death Whisper
• Condition of Paagrio (72) – Bless body + Bless soul

DreadNought
• Master of War (83) - Focusing power to party instant refresh on skills for party - party buff - requirement stationary
• Spear of Destruction (83) - 11k power (wtf?) AoE damage stun - 800 clip range currently - chance for instance reuse
• Gust pierce (76) – Attack a single target with a spear

Skill Enchant System changes
- XP consumed for skill enchant reduced to 1/10 (note: doesn't say SP but I'm assuming it does from the next line)
- XP/SP consumed for Safe Skill Enchant reduced to 1/6
Current Skill enchant effects changes:
- War Cry (prev: increase war cry effect, now: increase patk statically)
- Drains - Power (added: life leech effect increased)
- Hell Knight, Warsmith, Necromancer. Over enchanting summons will give a 10% xp penalty, this penalty will dissapear after lvl 80.
- Hate-type skills, if enchanted for power, will increase hate power effect (???)
New Skill Enchant effects:
- Additional enchant options, including a PVP-oriented [Combat] enchant option
12.7 Existing Skill Changes
- All skills cooldown decreased to 1/4 but unaffected by casting/attack speed
- when healing, if skill mastery (i.e. the lvl 77 skill everyone gets) is toggled, the healing effect will increase 3-fold
- the 2 bow/bowgun skills the do more damage when low HP (I think it's the PR and Trickster one) is changed to a 'Frenzy'-type skill (I assume it means you can only use when low hp)
- Increased following success rate: backstab, deadly blow, lethal blow, critical blow, blinding blow
- Knight-type classes' normal attacks have additional hate
- Summoners gain MP when doing normal attacks (like prophets??)
- Inspect skills cooldown/duration changes:
- Appetite for Destruction, Vampiric Impulse, Protection Instinct, Magic Impulse: Cool down decreased to 1/2, duration increased by 15s
- (all the debuffs): duration increased by 60s
- (I think restoration): duration incrased by 15s
- Kamael Race have increased defense against critical attacks: decreased chance to *get* critical hitted, decrease critical damage received
- The following skills will remove buffs that affect the same type of stat (maybe not prophecies... unconfirmed):
- warrior bane, mage bane, mass warrior bane, mass mage bane, block windwalk, block sheild, mass block windwalk, mass block shield
- OL clan buffs now affects party members too
- .... not sure... but I think its: fatal strike's (maybe it's hammer crush) power increased, has chance to lethal
- hate and hate aura now gives the caster maximum hate value, aginst players chance to change target increased by 90%
- judgement and tribunal have added effects: Decrease pdef against melee weapons
- skill name change...
- sacrifice skills: removed <75% limit to ability to cast. Reduced HP cost, increased success rate (I think i got soemthing wrong here)
- Following skills have reduced hate values:
- greater heal, greater group heal, major heal, major group heal
- Following skills are now learned at 82 instead of 81 (if you've learnt it already it will remain):
- the 3 protection skills
- Skills added to following classes:
- 6th sense: hell knight, pheonix knight, eva templar, shillien templar
- detect weakness: duelist, dreadnought, grand khavitari, titan, meastro, fortune seeker, doombringer, soul hound
- vampiric mist added debuff effect
- shadow step will take you behind the target
- changed to lvl 80 skill, can learn directly from skill trainer
- increased effect, duration changed to 5min, cooldown is 1hour
- healing skills casting duration decreased (i.e. faster cast speed)
- focus attack changed to toggle skill
- lure, hate value increased
- using toggle skills will not interrupt player movement (finally!!)
- changed look of skill description display window
- changed sound effect of poison blade dance
- new graphic animations:
- real target, death mark, warrior skills, invincible-type skills

* Prophecy of Fire
o +10% PATK
o +20% PDEF
o +20% Crit Damage
o +20% Atack Speed
o +20% MDEF
o +20% MATK
o +2% STATIC Magic Critical Rate (effective mcrit rate + 2%)
o +20% Cast Speed
o +20% MaxMP (Does not Recover MP increased)
o +20% HP Regen
o +10% Debuff Resistence
o -20% RunSpeed

* Prophecy of Water
o +10% PATK
o +20% PDEF
o +20% ATKSPD
o +20% MATK
o +20% MDEF
o +2% STATIC Magic Critical Rate (effective mcrit rate + 2%)
o +20% Cast Speed
o +20% MP Regen
o +10% Debuff Resistence
o -20% Run Speed
o -5% MP Cost on All Skills

* Prophecy of Wind
o +10% PATK
o +20% PDEF
o +20% Critical Rate
o +20% PATKSPD
o +20% MATK
o +20% MDEF
o +20% Cast Speed
o +20% Magic Critical Damage
o +20% MaxHP (Does not Recover HP increased)
o +10% Debuff Resistence
o -20% Run Speed
o +5% Vampiric Rage

* Chant of Victory
o +10% PATK
o +20% PDEF
o +20% Critical Damage
o +20% ATKSPD
o +20% MATK
o +20% MDEF
o +2% Magic Critical Rate
o +20% Cast Speed
o +20% MaxHP (Does not Recover HP increased)
o +20% HP Regen
o +10% Debuff Resistence
o -20% Run Speed
o +4 Accuracy

* Victory of Pa'agrio
o +10% PATK
o +20% PDEF
o +20% Critical Rate
o +20% ATKSPD
o +20% MDEF
o +20% MATK
o +20% Magic Critical Damage
o +20% Cast Speed
o +20% MaxMP
o +10% Debuff Resistence
o -20% Run Speed
o +20% MaxCP (Does not Recover CP increased)
o +20% CP Heal

Skills that affect skill/magic cooldown:
- Quick Recovery - 30% -> 20%
- Song of Renewal - 30% -> 20%
- Song of Champion - 30% -> 10%
- Blessing of Saggitarius - 30% -> 20%
- Augmentation skill that affects cooldown - 30% -> 15%

Following skills have cooldowns decreasedby 1.2 seconds:
- blaze, twister, aqua swirl, death spike, hurricane, tempest, aqua slash, ice dagger, ice wall, [dunno what this is <_< ]

Following skills have 15min added to their cooldown:
- Chant of Victory, Paagrio of Victory, Chant of Magnus, Ultimate Defense, Ultimate Evasion, Vengeance, Shield of Faith

Following skills have 10min added to cooldown:
- guts、frenzy、decoy、矢之顫聲、quiver of arrow、summon key、summon cursed bone、summon cp pot [I think the first 2 are the 2 nobless party buff skills, not sure]


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PostPosted: Sun Jan 04, 2009 10:08 pm 
Marquis
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rofl prophecies?!?!?

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PostPosted: Mon Jan 05, 2009 12:30 am 
Duke
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KentZ0ne wrote:
Following skills have 15min added to their cooldown:
- Chant of Victory, Paagrio of Victory, Chant of Magnus, Ultimate Defense, Ultimate Evasion, Vengeance, Shield of Faith

Following skills have 10min added to cooldown:
- guts、frenzy、decoy、矢之顫聲、quiver of arrow、summon key、summon cursed bone、summon cp pot [I think the first 2 are the 2 nobless party buff skills, not sure]


this just simply sucks......lol cov is already normally like 1-3 mins reuse.....+15 mins it's insane.....

and lol having to w8 10+++ mins for frenzy and summon cp pots is ridiculous :D :D


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PostPosted: Mon Jan 05, 2009 11:46 am 
Baron
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razveck wrote:
Master Toma's location has been fixed. He no longer moves to other areas.


i have done it 3 times!!damn now they have fix it!!!
1st: 3hours to find him
2nd: get a dualboxing for the mobs
3rd: luckily i find him so fast :D
razveck wrote:
Following skills have 15min added to their cooldown:
- Chant of Victory, Paagrio of Victory, Chant of Magnus, Ultimate Defense, Ultimate Evasion, Vengeance, Shield of Faith

Following skills have 10min added to cooldown:
- guts、frenzy、decoy、矢之顫聲、quiver of arrow、summon key、summon cursed bone、summon cp pot [I think the first 2 are the 2 nobless party buff skills, not sure


10-15min??bb frenzy :(

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PostPosted: Mon Jan 05, 2009 1:54 pm 
Count

Joined: Mon Sep 24, 2007 4:45 pm
Posts: 978
Location: Arad, Romania
I don't think the part with cooldown for all those skills is true, maybe only for some of them.


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PostPosted: Mon Jan 05, 2009 7:16 pm 
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KentZ0ne wrote:
I don't think the part with cooldown for all those skills is true, maybe only for some of them.


skill of invocation type is true
btw salvation=the sme story


Last edited by GoDs3nD on Thu Jan 08, 2009 2:15 am, edited 1 time in total.

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