Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3
  Print view Previous topic | Next topic 
Author Message
 Post subject: Re: L2-Max - 5x - Chronicle 4 Server
PostPosted: Mon Aug 21, 2017 8:00 pm 
Vagabond

Joined: Thu Aug 17, 2017 12:33 pm
Posts: 5
Hey man, well actually, there isn't much SPS/Necro on server, and yeah it can be rude in 1v1 but since there is not much mages, it's more than Ok :D


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: L2-Max - 5x - Chronicle 4 Server
PostPosted: Tue Aug 22, 2017 3:04 pm 
Baron

Joined: Mon Jul 14, 2014 12:02 pm
Posts: 267
Yukay wrote:
Hey man, well actually, there isn't much SPS/Necro on server, and yeah it can be rude in 1v1 but since there is not much mages, it's more than Ok :D



maybe cause online is low :D


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: L2-Max - 5x - Chronicle 4 Server
PostPosted: Tue Aug 22, 2017 3:36 pm 
Elder

Joined: Tue Apr 14, 2009 7:47 pm
Posts: 180
Hardcore low rate c4 is not for everyone. 8)

Server may not have 2k population but we got a stable
base of good people gathered who play daily.


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: L2-Max - 5x - Chronicle 4 Server
PostPosted: Tue Aug 22, 2017 4:10 pm 
Vagabond

Joined: Thu Aug 17, 2017 12:33 pm
Posts: 5
Sure :D

And community keep growing everyday 8)


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: L2-Max - 5x - Chronicle 4 Server
PostPosted: Sun Aug 27, 2017 12:07 pm 
Elder

Joined: Tue Apr 14, 2009 7:47 pm
Posts: 180
Latest updates


- Improved Stone Baium's position.
- Corrected Testimony of Prosperity quest sounds.
- Fixed Warehouse Keeper's Pastime quest error.
- Clan Hall "Support" fix.
- Corpse type NPCs should not have social animations.
- Fixed broken player auto-attack when player attacked.
- Fixed pets stop attacking when in immobile state.
- Fixed pets not attacking when in immobile state.
- From now on, enemy servitor corpses can be used as material for corpse skills.
- Added appropriate "give damage" message in case of Transfer Pain.
- Added minor DOT checks when losing HP.
- Drain Corpse skills have become more retail-like. After 1/2 of decay time passes, corpse becomes useless.
- Few improvements regarding attackable NPCs aggro.
- Added an extra Raid Curse check to improve Raid Boss security.
- Fixed summons ignoring Geodata during skill cast.
- Players with a level difference of 15 or more from their pets cannot command any attacks.


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: L2-Max - 5x - Chronicle 4 Server
PostPosted: Fri Sep 01, 2017 1:20 pm 
Elder

Joined: Tue Apr 14, 2009 7:47 pm
Posts: 180
Changelog 28.08.2017
---------------------------


- Fixed Pursuit of Clan Ambition quest error.
- Hot Springs spa healing implementation. Now, players can heal from Hot Spring Diseases by entering spa zones.
- Updated Document Base engine.
- Corrected Cats Eye Bandit (Raid Boss) Z-spawn.
- Added support for negating skills by id.
- Fixed item shortcuts not being deleted when item is lost.
- Fixed Inventory order getting messed at times if Forced Update is enabled.
- Added minor improvements to Raid Boss protection from previous revision.
- Added small check to prevent Sweep skill from working on Servitors.
- Fixed party exp bonus


Reply with quote
Top
 OfflineProfile  
 Post subject: Re: L2-Max - 5x - Chronicle 4 Server
PostPosted: Wed Sep 06, 2017 7:38 pm 
Elder

Joined: Tue Apr 14, 2009 7:47 pm
Posts: 180
Changelog 06.09.2017
---------------------------


- Added Raid Protection for missing GrandBoss minions.
- Implemented "SearchingMaster" AI script.
- Implemented Baium's gift. Baium will now kill the one who woke him up.
- Corrected spawn location for Bloody Priest Rudelto.
- Corrected spawn locations for Castle Royal Gatekeeper and added missing Royal Gatekeeper for Innadril Castle.
- Corrected Oren Castle Artifact heading.
- Added NPC Crest option. Town NPCs can have territory/castle owner's clan crest.
- Improved Effect zone handling.
- Added rate for cancellation skills. Rate has to be calculated for each buff removal. This is closer to retail.
- Improved negate effect function.
- Improved SkillCoolTime packet structure. Packet does not have to search all characters skill in order to get skill level.
- DRAIN type skills will now display damage even if used to attack NPCs.
- Attack break is not working on immortal characters anymore.
- Name color will now be saved for characters.
- Improved setcolor command error handling.
- New Aggression effect that works on players.
While getting aggressive, if player has targeted caster, then he will attack him. Else, get the target.
- AGGDEBUFF skills will now work only on monsters and not on guards, like all other aggression skills.
- Removed a dozen of useless fields in characters table. Also, the rest of the fields have their types improved.


Reply with quote
Top
 OfflineProfile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3

All times are UTC + 2 hours


Who is online

Users browsing this forum: Google [Bot] and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Advertisement