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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Tue May 03, 2016 5:06 pm 
Vagabond
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aqdevas wrote:
GraciaFinal wrote:
most important questions is donation, cause majority of servers fail cause of that. also what country is this server?


as I understand there will be VIP account with 50% EXP Boost. If it's only EXP/SP boost I am fine, but it it maks higher drop/spoil chances then it must go down to 30%.


It's only EXP, not SP, and of course not drop/spoil.


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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Tue May 03, 2016 6:07 pm 
Baron

Joined: Tue Jul 14, 2015 3:50 pm
Posts: 278
FidoW wrote:
aqdevas wrote:
GraciaFinal wrote:
most important questions is donation, cause majority of servers fail cause of that. also what country is this server?


as I understand there will be VIP account with 50% EXP Boost. If it's only EXP/SP boost I am fine, but it it maks higher drop/spoil chances then it must go down to 30%.


It's only EXP, not SP, and of course not drop/spoil.


good to know. but still releasing server just before summer is not good. i hope you can get a successful project.


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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Wed May 04, 2016 2:08 am 
Vagabond
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aqdevas wrote:
FidoW wrote:
It's only EXP, not SP, and of course not drop/spoil.


good to know. but still releasing server just before summer is not good. i hope you can get a successful project.

Thanks!

We are aware of the date, but we hope to last for years, sound really good to have lets say 3000 players at day one but we're not looking for that, we prefer to have 1000 players from the beginning and keep it that way for as long as possible. We are not looking for hype, we are not looking for a 3 month server. Only with the future updates we are planing in 2 years server in the worst case scenario.


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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Fri May 06, 2016 12:35 am 
Vassal

Joined: Tue May 19, 2015 9:22 pm
Posts: 32
if any of you know Madocter, this sounds like one of his projects


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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Fri May 06, 2016 12:39 am 
Vassal

Joined: Tue May 19, 2015 9:22 pm
Posts: 32
aqdevas wrote:
fimbulvetr wrote:
botsman wrote:
Server with no box sound great until you realize that it's impossible to control it.


This would be extremely easy to control for an active in-game GM


Seriously? Tell me how even 10 in-game GMs would control dualboxing of 2k+ online server... There is no way a human could do. The only "legit" way had Azure projects and still it had go through it.

Azure was so cool


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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Fri May 06, 2016 12:40 am 
Vassal

Joined: Tue May 19, 2015 9:22 pm
Posts: 32
botsman wrote:
Oh... just spotted that future:
"Server is scheduled to update from Interlude to Gracia Final and High Five over time"

Oh my god... I can only believe this if I see it once done. For now it sounds to me like a lie. Anyway... good luck

Dex did it, from c4 to interlude to hb to gf


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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Fri May 06, 2016 10:26 am 
Baron

Joined: Tue Jul 14, 2015 3:50 pm
Posts: 278
HeYoo wrote:
botsman wrote:
Oh... just spotted that future:
"Server is scheduled to update from Interlude to Gracia Final and High Five over time"

Oh my god... I can only believe this if I see it once done. For now it sounds to me like a lie. Anyway... good luck

Dex did it, from c4 to interlude to hb to gf


Dex never had a project with intentional chronicle upgrades Those upgrades were forced by community/ncsoft. Since NCSoft were upgrading their chronicle more and more Dex had to upgrade too or they will lose people. All servers back then did that.

But at this moment there are only servers with 1 stable chronicle which means that gameplay will be ended in 2 months (or longer, depends on rates).

The only "upgrading" l2 server is actual official l2 classic.


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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Fri May 06, 2016 5:38 pm 
Viscount

Joined: Mon Sep 26, 2011 2:43 pm
Posts: 305
Bump!

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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Fri May 06, 2016 5:44 pm 
Vagabond
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Joined: Fri Apr 29, 2016 10:32 pm
Posts: 15
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HeYoo wrote:
if any of you know Madocter, this sounds like one of his projects

I don't know who is Madocter but i can tell who I'm because I has never hide myself, my real name is Juan and that's also the nickname I use in the forums (I know, original) on both our projects (L2ES and L2GN) and the first one reach 10 years next month.

I have never had any other l2 project aside the 2 I just told about.

I'm also known by the nickname I'm using here: FidoW.


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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Fri May 13, 2016 7:43 pm 
Vagabond
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Joined: Thu May 13, 2010 1:16 pm
Posts: 18
I just hope the donations stay as they are, and it should be fine. Gonna give it a try for sure.

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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Sun May 15, 2016 5:50 pm 
Vagabond

Joined: Sun May 15, 2016 5:46 pm
Posts: 2
The donations are great as they are. Non pay2win. Just makes you faster 2nd quest transfer and such stuff. I've been testing the Beta and looks like the best IL I have ever tried, also low ping and lots of activity at social network sum to the non-dualbox allowed, makes it perfect. I think it will get over 1k real players at least.


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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Mon May 16, 2016 3:05 pm 
Vagabond

Joined: Tue Aug 10, 2010 12:07 pm
Posts: 10
It seems to be interesting server. If there will be good, alive community it will be server for months.
Me and my colleague will try it :)


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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Mon May 16, 2016 10:52 pm 
Vagabond

Joined: Thu Mar 07, 2013 11:32 am
Posts: 11
Fidow

check your pm.

Edit: Maybe it's fallse positive, but l2 launcher has like 9 trojans in it.


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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Mon May 16, 2016 11:31 pm 
Vagabond
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Metal wrote:
Fidow

check your pm.

Edit: Maybe it's fallse positive, but l2 launcher has like 9 trojans in it.

Its false positive coz of the antibot, probably antivirus will say something like "Generic crypt-packed".

We put a warning in the howtoplay section so players dont worry about it:


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 Post subject: Re: [L2OFF - IL] L2GlobalNET x6
PostPosted: Tue May 17, 2016 10:49 am 
Baron

Joined: Tue Jul 14, 2015 3:50 pm
Posts: 278
I am happy to see more promising servers but there are 2 things that doesn't match with the way you want manage your server. 2 weeks left till summer. There is no way that 15-19 years old youth will like to play a server without ability to bring 1 box. I would be ok with no box policy only if server launched in late autumn, but right before summer. This makes non sense.

You told on forums that this project is basically against solo players
Quote:
well for totally-solo players i think there are a type of games called Singleplayers Games, that u can actually enjoy as a individual game


So what it means? There is no room for solo players. I will tell you now 1 thing. There are like 50-65% SOLO PLAYERS in current L2 community and being against solo players means you are losing a huge amount of players.

The reason why solo players like to play solo till some point is simple:

- most clans have shady management, and no matter how hard you help clan, CL and his friend mostly will get items first;
- if you solo player and joined clan which based on playing in CP there will be no party for you, so again you must play solo even in clan;
- making party with randoms makes no sense. 99% of L2 players are greedy at some level, so sharing a look with completely random guy makes no sense;
- Currently in your forums only 3 clans made a post that they will plaly. You said to solo players go find a clan, but there are no clans currently to join (at least a visual statement in forums).
______________________________________________________________________________

With all respect. Change your mentality and give solo players a room to play or your server will die. At this state of L2 you can't afford losing randoms. This is why RU projects makes servers every month. They can't manage to hold those randoms playing on their project. And battle for them continue over and over again.

This is where you have to choose. Hold server with 150-250 people playing for a month or try having a successful server with 700+ online and really try push your plans into upgrading chronicle.

You have basically 3 days decide your server's future and how successful it can be.


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