Post new topic Reply to topic  [ 2 posts ] 
  Print view Previous topic | Next topic 
Author Message
 Post subject: [L2J-Hi5] L2Huntdown {Preview}
PostPosted: Mon Dec 22, 2014 8:18 am 
Vagabond

Joined: Mon Dec 22, 2014 8:12 am
Posts: 2
L2 HuntDown Features
Custom Hi5 Server

- Rates x 100

- Starting level 80 - Max level 100 (95-100 will be hard)

- Enchant: Safe +4 / Max +20

- All buffs available : 30+4 buff slots/16 dances
Keep in mind our reasoning for the high amount of buff slots is simple, allows customization still and gives players open slots for high five buffs (dwarf buff, OL buff stack etc. that will only last a short amount of time but will stack to encourage buffers to be played (not bots though))

- Auto soulshots/spiritshots (You don't have to buy them) / Unlimited Pots

- Farm Zone Advanced (It's good to only have one big custom farm solo zone at the start due to population)

- Farm Zone Group (As the name implies, but these mobs will be intelligent and also have parties with a tank and healer. The tank will have reflect so titans don't even try what I know you'll do.)

- Custom Armor/Weapons droppable from custom grandbosses, also bought through fame by people with a required notoriety (See PvP Stats Section). this can be balanced.

- Unique models for monsters will be used , there are monsters in the files that no one uses because it's never used in retail. So people will be pleasantly surprised.

- Custom Solo Instances,Party Instances,Clan Instances for Clan items

- All Grandbosses, possibly custom ones

- Custom Armors/Weapons/Passive Talismans

- Items will be more dmg based than attack/cast speed based (besides burst damage characters like daggers and archers) due to the fact that fully buffed characters can hit max cast speed/ attack speed easily so items giving " MASSIVE"attack speed.

- PvP Stats system viewable by the .stats command ( Will popup a window showing the stats of the player)

- Max level player's get a 1500 Notoriety

- Player in a higher tier ranking will lose more points if killed by someone with low notoriety, the algorithm will take into account party size and split evenly for healers.

- Players in a higher tier ranking will not gain points off of players three or more tiers below them but the Lower tier will still lose (A small amount of notoriety)

- Notoriety will give respective Fame which can be used to upgrade items and other bonuses.

- Tiers may allow you to gain extra stats and choose where to put your tier's points into stats to customize your build

- Tiers will be Bronze, Silver (Average player hopefully), Gold(Averageish still), Platinum(Above average), Diamond(good), Master(good and no-lifer lol), Hero (Hero will be the person with the highest points in their class on the server)

- Heroes will be determined by the highest ranking people, feeding will be monitored easily compared to useless olympiad, this is more legitimate this isn't a low rate.

- People can still become heroes from olympiad since people like training for that, I see no problem with double the amount of heroes/possibly overlapping ones.

- Virtual Armor/Weapon (.dressme/ Can dress up as anything and show off a different outfit)

- Many Automated Events every 3 Hours.

- Bounty system: A random, High tier player that is online will get an aura and bounty on them (Global Announcement. Fame will be rewarded to the person who kills the player (Ally,friend, Clan Members won't count) and the killer must be of max level.
Player with bounty will lose a lot of notoriety if killed by a non-legitimate person in order to avoid feeding. Their bounty will disappear after 30 minutes.

- Players can type in player names of a person they hate(via Fame), a bounty will be placed on the respective person until they are killed, they will also lose notoriety points respective to the bounty placed on them if they die.

- A top 10 bounty placed on the list will receive a global announcement, bounties on the same person will be incremented.

- Bounties don't get removed when killed by monsters nor pk guards, they need to be a human player.
- This system is ignored in events.

-To encourage a non cyber bullying environment, Servers will log common phrases I've seen online, and warn players and if they persist a list of inspections will be sent out. Cyber bullying is not to be taken lightly. (This does not mean ban or suspension, but a decrease in reputation). Don't worry I'm aware that shit-talking is a common thing in l2; but picking on a single person for example shouldn't be acceptable. I will spank you.

- Reputation will actually matter, They'll get to-be-announced bonuses for having high morals. Any abuse of the system as per the last system will log the reason and go for inspection (not jail once again just an invisible chat check).

- ALL classes will be balanced. Except this will be done through unique passive skills for each class that increase by percentage. During olympiad this passive will disappear. This includes summoners, prophets etc. - Sps, Sorc will be on the same level as SpH.

***METRICS WILL AUTOMATICALLY BE RECORDED every few seconds FOR BALANCING ON THIS SERVER, EVERY GAME COMPANY DOES THIS ***
- So I will be able to see which classes and killing the most, which classes die the most, which clans are doing stuff etc. the most, and if there are any problems without having to put effort.

- Heatmaps of where player's died will be kept.


Last edited by Robyn on Mon Dec 22, 2014 8:28 am, edited 1 time in total.

Reply with quote
Top
 OfflineProfile  
 Post subject: Re: [L2J-Hi5] L2Huntdown {Previw}
PostPosted: Mon Dec 22, 2014 8:27 am 
Vagabond

Joined: Mon Dec 22, 2014 8:12 am
Posts: 2
Bring your clan in our server,and get a reward!

In addition to get our reward,all you have to do is :
1) Register at forums (If not yet)
2) Post HERE

a) Your Clan Name
b) Your Clan Leader's Name
c) The Number of Clan Members
d) Names/Possible names of your members


Reward depends on the number of members.

6 Members = Clan Lv5 - Full Clan Skills (3 skills - 4.500 Rep. Cost)
13 Members = Clan Lv6 - Full Clan Skills (5 skills - 17.300 Rep. cost)
20 Members = Clan Lv7 - All Clan Skills - Lv 1 (14 skills - 60.400 Rep. Cost)
25 Members = Clan Lv8 - All Clan Skills - Lv 2 (14 skills - 99.700 Rep. Cost)
30 Members = Clan Lv8 - All Clan Skills - Lv 2 And a Clan Hall.


Registration will close at 12th Jan 2015.


Reply with quote
Top
 OfflineProfile  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC + 2 hours


Who is online

Users browsing this forum: No registered users and 54 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Contact | Cookies policy