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PostPosted: Fri Aug 15, 2008 1:18 pm 
Duke
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Fighters have worse men and guess what, they're holding curses pretty good.

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PostPosted: Fri Aug 15, 2008 1:29 pm 
Duke
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Icarus wrote:
Fighters have worse men and guess what, they're holding curses pretty good.


yes, its just bullsh1t all that "curse will land" talk. Fighters have WAAAAAY less MEN and they resist curses A LOT, so what ur saying is just crap talk cos u never saw an actual nuker with -8 MEN resisting curses

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PostPosted: Fri Aug 15, 2008 1:38 pm 
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aditzu wrote:
zaqen wrote:
Chainer wrote:
zaqen wrote:
The best setup is:


+4 WIT - 4 MEN
+4 INT - 4 MEN
+4 CON - 4 STR

CON > DEX because Con helps in better aspects compared to dex.

and it is here again :) how long it is since the last topic about that? a month? :lol:
do as you wish... and c u in village :D


wait.. what are u talking about? x) Getting more Dex only gives you better speed and evasion, (4% speed and 2.4 evasion)

Con gives:
* affects maximum HP and CP through the CON modifier
* affects HP recovery speed
* affects weight limit
* affects underwater breath gauge
* affects shock (stun) resistance
* affects bleeding resistance.

Against a raid boss +1 INT -1 MEN is better but in normal pve and pvp, the setup i mentioned is best.


yeah dude...your dye setup is fine(+4 wit, +4 int) but I think -8 men is kinda ALOT. If a necro of any other class will cast a curse on you, it will have kinda 85% chance to land. So...don't you try 2 dyes with -4 men. Choose only one. I would say the +4 wit -4 men because the SH has the highest INT and you don't need any other int dyes.

+4wit -4men and +4 con -4 str will do the job.


no dude! thats bullshit!-8men+4wit+4int is best setup! try to higher wit?wtf u forget main power of the sh-->Base HUGE int!if u add some ..lets say MA set and magical power weapon-->farming animal
if u add that setup to a ganking group..omgwtf max 2 hits per target:D
there are many flames about con or dex(+4wit+4int dyes are 100% needed!!!!!)
ur dex dye will be kinda usefull with set that gives u speed bonus(dc set for example)
BUT!there is a BUT----->con =max hp
cdl power<->max hp and hp in the moment of casting
that means if u have 100 hp atm but generaly u have 3000 hp
and second situation u have 100 hp of max 3400(FOR EXAMPLE)
second option will deal higher dmg:)

@razveck-keep in mind that was fag server so i had 5 lines of buffs.. ofc i was almost fast as any other class:Dbuhahaha
my crt rate was still 500 and with the accuracy buffs,songs i never missed:D buhahah but had SHITLOADZ of hp..


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PostPosted: Sat Aug 16, 2008 3:34 pm 
Vagabond

Joined: Tue Aug 12, 2008 9:45 pm
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aditzu, eternalpain -> there is one more thing that affects resistance to debuffs, not just men. remember that there is "anti-magic" and "magic resistance" for mystics and fighters, respectively.
these passive skills not just increase you mdef, it also increases your chance to resist debuffs and curses.
aside from reducing damage incurred from magic attacks, mdef also adds resistance to any form of debuff.

back on topic, +4 wit/int/con -8 men -4 str is the standard setup for mages imo.
replace -4 str +4 con with -4str +4 dex ONLY IF YOU ARE A KITER/RUNNER type of player imo. cuz, speed, shield block rate and evasion will be more helpful when running.

also with a meager addition of +4% spd(which is about 5 or 6 pts to a spellhowler), 2.4 evasion and a little shield block rate, +dex isn't that much helpful compared to +con


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PostPosted: Sat Aug 16, 2008 5:35 pm 
Knight

Joined: Fri Aug 08, 2008 6:35 pm
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Location: Romania
i don't know what you guys think about -MEN thing

-men is just -%mdef , it doesn't mean that you will be more vulnerable to curses with -8men , you will be vulnerable with bullshit jewelery.


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PostPosted: Sat Aug 16, 2008 6:41 pm 
Heir

Joined: Sun Jun 01, 2008 7:30 pm
Posts: 62
zaqen wrote:
Con gives:
* affects maximum HP and CP through the CON modifier

agree... the difference is nice... but dagger will need maximally 1 stab more, buffed archer won't even notice it
zaqen wrote:
* affects HP recovery speed

oooch... not 10HP/tick but 11...
zaqen wrote:
* affects weight limit

thats true as well... but how much you need to carry with you for hunt? 500 bsps, 100 cursed bones and some CP pots... when farming you can switch the dye, you can buy them in any shop, or use compressed packs of shots... and the difference is not that high as well
zaqen wrote:
* affects underwater breath gauge

imho lol
zaqen wrote:
* affects shock (stun) resistance

and it affects it guess how? percentually. And your base rezistance is what? low. You won't even notice the difference, and yes, I tried
zaqen wrote:
* affects bleeding resistance.

as well as in case of breathe gauge, there is very low possibility that you will need this, esp. after 3rd class transfer. Bleed is just waste of time/mana until Kamael, not sure how much dmg it does after, but I haven't found any information about increasing its landrate, which is dubious


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PostPosted: Sat Aug 16, 2008 6:54 pm 
Duke
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Chainer wrote:
zaqen wrote:
Con gives:
* affects maximum HP and CP through the CON modifier

agree... the difference is nice... but dagger will need maximally 1 stab more, buffed archer won't even notice it
zaqen wrote:
* affects HP recovery speed

oooch... not 10HP/tick but 11...
zaqen wrote:
* affects weight limit

thats true as well... but how much you need to carry with you for hunt? 500 bsps, 100 cursed bones and some CP pots... when farming you can switch the dye, you can buy them in any shop, or use compressed packs of shots... and the difference is not that high as well
zaqen wrote:
* affects underwater breath gauge

imho lol
zaqen wrote:
* affects shock (stun) resistance

and it affects it guess how? percentually. And your base rezistance is what? low. You won't even notice the difference, and yes, I tried
zaqen wrote:
* affects bleeding resistance.

as well as in case of breathe gauge, there is very low possibility that you will need this, esp. after 3rd class transfer. Bleed is just waste of time/mana until Kamael, not sure how much dmg it does after, but I haven't found any information about increasing its landrate, which is dubious


so? DEX is better? shield defence? evansion? speed?

c'mon how much will they increase?

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PostPosted: Sat Aug 16, 2008 7:13 pm 
Viscount
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Quote:
500 bsps, 100 cursed bones

O_o gl :shock:


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PostPosted: Sat Aug 16, 2008 7:15 pm 
Heir

Joined: Sun Jun 01, 2008 7:30 pm
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Ruud44 wrote:
so? DEX is better? shield defence? evansion? speed?

the first and last points are the reason. Shield def+4%, not much. But against archery attack it is x3, giving you quite good advantage. Speed doesn't have such modifier, but being able to outrun an adventurer sounds good to me.


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PostPosted: Sat Aug 16, 2008 7:21 pm 
Heir

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Azure wrote:
O_o gl :shock:

and what do YOU carry with you? or another question, how long do you usually stay out of town during the hunt? I usually run out of enemies at one spot during 20 minutes, so I have to move somewhere else... or there are just too many of them, and without UD/a bit of luck you get to town really fast


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PostPosted: Sat Aug 16, 2008 7:54 pm 
Duke
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Giseraec wrote:
i don't know what you guys think about -MEN thing

-men is just -%mdef , it doesn't mean that you will be more vulnerable to curses with -8men , you will be vulnerable with bullshit jewelery.

Men affects curse resistance by both itself (mental strength) and by mdef.

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<reddit rando> wrote:
What off platform you dog? Off platform hasn't been a thing in years this game is only playable using Java and if you believe otherwise you're too stupid because every server you played has been Java

fosho!


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PostPosted: Sat Aug 16, 2008 8:03 pm 
Knight

Joined: Fri Aug 08, 2008 6:35 pm
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Location: Romania
Icarus wrote:
Giseraec wrote:
i don't know what you guys think about -MEN thing

-men is just -%mdef , it doesn't mean that you will be more vulnerable to curses with -8men , you will be vulnerable with bullshit jewelery.

Men affects curse resistance by both itself (mental strength) and by mdef.


no , only by MDEF

# MEN (MENTAL)

* affects M.Def. and maximum MP stats through the MEN modifier
o each point of men gained or lost makes a difference of 1%
* affects MP recovery speed
* affects poison resistance
* affects curse resistance through M.Def.
* affects probability of magic interruption.


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PostPosted: Sat Aug 16, 2008 9:34 pm 
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Chainer wrote:
Azure wrote:
O_o gl :shock:

and what do YOU carry with you? or another question, how long do you usually stay out of town during the hunt? I usually run out of enemies at one spot during 20 minutes, so I have to move somewhere else... or there are just too many of them, and without UD/a bit of luck you get to town really fast


Erm, are you talking for PvP? I thought you mean when you go to exp..


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PostPosted: Sat Aug 16, 2008 9:36 pm 
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3 pages answers for SH dyes lol...
<3 when people try to be original xD

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PostPosted: Sun Aug 17, 2008 12:25 am 
Duke
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+3 wit -3 men
+2 wit -2 men
+4 con -4 str

I think it is perfect to pvp.


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